Play as a marble and make your way through different levels while using various abilities at your disposal to navigate around the obstacles that keep you from reaching the goal.

CREDITS

Trevor Vahan - Programmer and Designer

Benedict Hsueh - Programmer and Designer

Comments

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broo compared to uber driver simulator this one is actually so good. i could never get that kind of movement in unity. only thing is i would make movement slightly more restrective when airborn. besides that good games. 6 stars

Haha, thanks man. The movement and a lot of the powerups are all physics based which is how we achieved that kind of movement. Pretty simple actually. For example, the anti-gravity powerup just applies a force upward that is twice as strong as the force of gravity.

the upside down section seems to be bugged, I think your colliders are too small and the ball's rolling out of the 'reverse gravity' areas

I'm curious if it was a bug or I just didn't make the game mechanic clear enough. The reverse gravity is actually a timed powerup, I believe I made it something like 10-15 seconds for that section so you have to race to the end. The ball starts glowing when you get the powerup and will start blinking faster and faster until the time is up. My friend was playing the game and didn't realize it was timed either so I think I just didn't make it intuitive enough unfortunately. After hearing that, do you still think there was a bug? (I'm taking notes hehehe)

The problem with making it blink, for me at least, is that the section has multiple parts that block the camera from being able to see the ball. I would recommend utilizing the Canvas for conveying information like that to the player in future projects